Thirty seconds of cans meeting cannonballs.
Every level is three balls. Every can has to fall. How you do it is up to you.
Cans, jars, crates, stone, TNT, rubber, ice, metal, diamond and armored cans that only dent on the first hit. Every material behaves differently.
Later levels curve your ball in the wind, slide the table under the cans, and light fuses you have to beat.
On some levels a parrot flies across the lane and knocks your ball out of the air. Time your shot.
Heavy, Bomb, Triple and Fire balls unlock as you go. Earn them, win them in chests, or watch an ad for one.
Three stars for a one-shot clear. Fill the prize shelf with carnival plush as your star count climbs.
The whole campaign works offline. Only the world leaderboards need a connection.
A campaign to conquer, a daily duel with the world, and a side game for high-score chasers.
120+ levels across twelve carnival sections, from Warm Up to Grand Finale. New mechanics arrive every section, and the difficulty ramps with them.

One level, the same for everyone, refreshed every day. Three balls. Post your best score and see where you land on the world board.

Ten balls, no cans. Parrots fly across the stage. Hit them for points, chain hits for a combo, and watch for the golden one worth five times as much.
Straight from the game.
Free to play. Optional Remove Ads. No account, no fuss.
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